| Dream machine: similes | ||||||
|
Build a dream bike using fantasy parts such as a 'time-travel frame' and 'supersonic jet pedals'. Choose similes to make an interesting description of your own fantasy bike. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Why recycle? | ||||||
|
After finishing lunch at school childen how to dispose of their plastic lunch bag in different ways. They think about environmental consequences of their actions and discuss the ramifications. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Fiona Chiu: Chinese family tree | ||||||
|
Trace your ancestors’ experiences in Australia by following the example of Chinese Australians provided here. Examine key events that have affected the life of migrants to Australia. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Catch the thief: level 2 | ||||||
|
A valuable painting has been stolen from the art gallery. You have to identify the thief by looking at the evidence. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Earth Alert | ||||||
|
Tune in to a television program exploring environmental issues and solve four ecological problems involving pest animals and humans: domestic cats, European wasps, sea stars and rural drivers. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Trans-Tasman challenge: level 2 | ||||||
|
Travel to seven places in Australia and New Zealand. Identify each location to win a souvenir. Find all seven locations to win a holiday to your favourite place. |
|||||
Learning Object: Electronic |
Free Download | |||||
| The array | ||||||
|
Use an array-building matrix to help solve multiplication algorithms and examine the strategies. Create and solve your own multiplication problems. |
|||||
Learning Object: Electronic |
Free Download | |||||
| The number partner | ||||||
|
Learn how to break up numbers into pairs of smaller numbers, eg 15 = 9 + 6. Recognise number patterns using different strategies. |
|||||
Learning Object: Electronic |
Free Download | |||||
| Creativity: Fifi Colston | ||||||
|
Explore Fifi’s studio and discover how she creates wearable art. Design your own creations and present them to an audience. |
|||||
Learning Object: Electronic |
Free Download | |||||
| The vile vendor: best guess | ||||||
|
Use a vending machine to get a vile-flavoured drink, eg cabbage, smelly sock or rusty nail. Guess which drink flavour is the favourite of customers. |
|||||
Learning Object: Electronic |
Free Download | |||||
| ||||||